Thursday, July 2, 2009

Learning via Self-Experimentation

Learning via Self-Experimentation

Friday, June 26, 2009

Social Learning – Business – eLearning Hot List

Google Wave – Social Learning – Business – eLearning Hot List

eLearning Learning Hot List

June 12, 2009 to June 19, 2009

Top Posts

The following are the top posts from featured sources based on social signals.

  1. Business of Learning- eLearning Technology, June 15, 2009
  2. New online book on mobile learning -available for free download- Ignatia Webs, June 12, 2009
  3. Phases of the 3PD Approach: Discovering Instructional Design 15- The E-Learning Curve, June 16, 2009
  4. Google Wave as a Learning Tool- Learning and Technology, June 12, 2009
  5. Student Guide: Introduction to ‘Wikis’ in Blackboard- Don't Waste Your Time, June 12, 2009
  6. Captivate Widgets Tutorial: Create your first Widget- Adobe Captivate Blog, June 19, 2009
  7. Discovering Instructional Design 14: the Three-Phase Design Model- The E-Learning Curve, June 15, 2009
  8. How Big is Moodle?- MinuteBio, June 12, 2009
  9. 3PD Approaches to Evaluation: Discovering Instructional Design 16- The E-Learning Curve, June 19, 2009
  10. Nintendo’s Four I Standard- Upside Learning Blog, June 19, 2009
  11. Call for Panelists - Future of Business of Learning- eLearning Technology, June 18, 2009
  12. New Lynda.com tutorial on Captivate 4- Adobe Captivate Blog, June 18, 2009
  13. Top 100 Educators to follow on Twitter- Don't Waste Your Time, June 18, 2009
  14. New Networked Organisation- ThirdForce Blog, June 17, 2009
  15. The Tipping Point - Are You There Yet?- Engaged Learning, June 16, 2009
  16. Opera Unite for Windows/Mac/Linux gives you immediate access to group or personal learning spaces-Ignatia Webs, June 16, 2009
  17. #eden09: educational shift in Japan, using ubiquitous learning by Haruo Nishinosono- Ignatia Webs, June 15, 2009
  18. Is it ever okay to have multiple tweeters for one twOrganization?- Business Casual, June 14, 2009
  19. Brain rule #12- Clive on Learning, June 12, 2009
Top Other Items

The following are the top other items based on social signals.

  1. Eight Myths About Video Games Debunked, June 17, 2009
  2. Here’s Why You Need an E-Learning Portfolio, June 16, 2009
  3. Game Studies 0102: Cultural framing of computer/video games. By Kurt Squire, June 17, 2009
  4. Interesting Web Sites for Game-Based Training, e-Learning and Education:, June 17, 2009
  5. 10 Strategies for Integrating Learning and Work (part 1), June 15, 2009
  6. What is a Game? The Art of Computer Game Design, June 17, 2009
  7. The Top 5 Platforms for Creating Educational Video Games « Educational Games Research, June 17, 2009
  8. Why Do People Play Games? - The Art of Computer Game Design, June 17, 2009
  9. Social Network Analysis: An introduction, June 12, 2009
  10. Rapid (Collaborative) Authoring Tools for developers/SMEs in multiple locations, June 17, 2009
  11. U.S. Spies Use Custom Videogames to Learn How to Think, June 17, 2009
  12. Marc Prensky - Twitch Speed, June 17, 2009
  13. Business Impact of Social and Informal Learning, June 12, 2009
  14. Fourteen Forms of Fun, June 17, 2009
  15. Gamasutra - Features - "Natural Funativity", June 17, 2009
  16. Integrating Learning and Work, June 16, 2009
  17. Why group norms kill creativity, June 14, 2009
  18. The Ideal Computer for Camtasia Studio, June 17, 2009
  19. Examples from TWITCHSPEED.COM Digital Game-Based Learning, June 17, 2009
  20. Twitter Search in Plain English, June 17, 2009

Saturday, April 11, 2009

Why hiring is paradoxically harder in a downturn

From http://blog.summation.net/

Noise goes up but the quality stays the same

Hiring is always hard.  The hardest thing to do at a company is the recruiting and hiring.  It was really hard when the economy was doing well.  Paradoxically, for certain industries (especially those reliant on innovation such as those in the tech space), it's even harder when times are tough.

That's right ... hiring in tough economic times can actually be much harder than when times are good.   In a downturn, the amount of resumes from C-Players massively increases while the amount of resumes from A-Players probably remains the same. 

Never settle

First, let's assume you've already bought into the "When Good Isn’t Good Enough" philosophy of always trying to hire A-players because they are just so much more productive than B-players (an 'A-Player' by definition is incredibly productive and smart and  has that 'it', that rockstar-esque factor that makes everyone want to work with her).  That means you won’t settle for people who are good but instead hold out for people that are great.

Great people – the A-Players – are a very different breed from the good (B-Players) and mediocre (C-Players).  Great people are more likely to be employed with a company since a great person is often over 3 times as productive as a good person.  Joel Spolsky argues in Smart & Gets Things Done that an A-player is anywhere from 5-10 times as productive. Joel looked at coursework data from a Yale computer science class and found that the fastest students finished their workload as much as ten times faster than the slowest students (average was 3-4 times faster).

Monday, March 30, 2009

Getting serious about your meeting problem

by 

Friday, March 6, 2009

Three kinds of meetings

by 

Meetings are marketing in real time with real people. (A conference is not a meeting. A conference is a chance for a circle of people to interact).

There are only three kinds of classic meetings:

  1. Information. This is a meeting where attendees are informed about what is happening (with or without their blessing). While there may be a facade of conversation, it's primarily designed to inform.
  2. Discussion. This is a meeting where the leader actually wants feedback or direction or connections. You can use this meeting to come up with an action plan, or develop a new idea, for example.
  3. Permission. This is a meeting where the other side is supposed to say yes but has the power to say no.

PLEASE don't confuse them. Confused meeting types are the number one source of meeting ennui. One source of confusion is that a meeting starts as one sort of meeting and then magically morphs into another kind. The reason this is frightening is that one side or the other might not realize that's actually occurring. If it does, stop and say, "Thanks for the discussion. Let me state what we've just agreed on and then we can go ahead and approve it, okay?"

While I'm at it, let me remind you that there are two kinds of questions.

  1. Questions designed to honestly elicit more information.
  2. Questions designed to demonstrate how much you know or your position on an issue and to put the answerer on the defensive.

There's room for both types of questions, particularly in a team preparing for a presentation or a pitch. Again, don't confuse them. I like to be sure that there's time for the first type, then, once everyone acknowledges that they know what's on the table, open it up for the second, more debate-oriented type of question.

When should a startup pull the plug?

from Trakin' the india business buzz by 

Started in 1981 Infosys was on the verge of collapse after 8 years when a joint venture with Kurt Salmon Associates (KSA) has collapsed. The Infosys-KSA joint venture was Infosys’s attempt to break into American market. If Mr. Murthy has accepted that as a failure and moved on, there wouldn’t be any Infosys. Murthy along with his co-founders decided to stay on. The rest is history which everyone is part of.

The story of Infosys is an inspirational one. But, the times have changed since then. The gestation period for a startup has come down drastically. 8 years is not a long time then, but anything more than 3 years is a long time now.

A startup which is 3 years old and doesn’t have a profits or break-even will go down unless its Twitter.

Pulling the plug though looks and sounds fashionable, is really difficult to do. There is a lot of emotional attachment. But, sound logic should overcome that attachment and say these three words - This is it. pull_the_plugIf you fail, it is not the first time someone has failed. If your startup fails, again this is not the first time a startup has failed. Besides, there is no such thing as a failure until you stop learning from these things. There are always learning’s.

The startups mentioned here have done just that. They have pulled the plug on a specific idea but not on the entrepreneurial spirit.Tripmela.com an online travel deal aggregator went was sold on ebay fro 112,000.

Reason is the aggregator is not cut for Indian markets as there weren’t many hotels offering deals.Rohit Agarwal’s Tech Tribe a networking startup which received VC funding shut shop after 3 years of operations. Reason again is the changing business conditions and bigger players with more capital at their disposal. Rohit moved onto to online education space.

Kesava Reddy’s MyDuniya offers  email-via-SMS service. The concentration on individual users instead of corporates did not work very well and instead found a new start-up called Numo Solutions. It offers customized SMS solutions for corporate’s.Bookeazy.com a movie ticketing service was doing good but the founders pulled the plug on it as it is taking too much of their time. They came up with Lipikaar a translation and transliteration product.

In all these startups there is a trend :

  1. You pull the plug, Accept failure and go into oblivion or a day job.
  2. You pull the plug on this idea, go on to a different idea and succeed. It is statistically proven that entrepreneurs get second time lucky.
  3. You start something up, you start something else along with it, work on them in parallel and then you decide to pull the plug on one of the things which isn’t working.

The first option does not seem likely as I believe in this saying - Once an entrepreneur always an entrepreneur.

I still have some questions left. What if a startup stays on the course to become the next Infosys? Should a startup have a  contingency plan or an exit strategy?  When do you think startups should pull the plug?